AI Insights · Timothy · October 2022
Top 5 Gacha Games on Android in Central America: Q3 2022 Performance
Discover the performance trends of the top 5 Gacha games on Android in Central America during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 Gacha games on the Android platform in Central America. Here’s a closer look at the weekly downloads, revenue, and active user metrics for DRAGON BALL LEGENDS, 8 Ball Pool, Sonic Forces: PvP Battle Race, Asphalt 8 - Car Racing Game, and Mario Kart Tour.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced notable trends in Q3 2022. Weekly revenue peaked at approximately $13.7K at the end of June but saw a decline to around $6.5K by mid-August. However, it rebounded to about $11.4K by the end of September. Weekly downloads started strong at 148.6K in late June, gradually decreasing to 60.9K by the end of the quarter. Active users followed a similar pattern, starting at 373.5K and fluctuating before closing the quarter at 325.9K.
8 Ball Pool
Miniclip.com's 8 Ball Pool maintained a consistent performance in terms of revenue, with weekly figures hovering around $10K-$13K throughout the quarter. Downloads were stable, ranging from 66.1K to 85.8K, peaking in mid-August. The game also saw steady growth in active users, starting at 944.9K and ending the quarter at 1.2M.
Sonic Forces: PvP Battle Race
SEGA's Sonic Forces: PvP Battle Race showed a decline in performance over the quarter. Weekly revenue decreased from $2.7K at the end of June to around $1.3K by the end of September. Downloads also saw a downward trend, falling from 93.3K to 31.5K. Active users followed suit, starting at 673.9K and dropping to 421.4K by the quarter's end.
Asphalt 8 - Car Racing Game
Gameloft SE's Asphalt 8 - Car Racing Game had varied weekly revenue, peaking at around $5.2K in late June and dipping to approximately $2.1K in early September. Downloads remained relatively stable, fluctuating between 43.5K and 71.6K throughout the quarter. Active users showed a slight increase from 134.1K to 164.6K by late August before stabilizing around 133.7K at the end of September.
Mario Kart Tour
Nintendo's Mario Kart Tour exhibited consistent performance. Weekly revenue ranged from $9.9K to $12.9K, peaking at the end of September. Downloads were stable, increasing from 28.3K in late June to 36.7K by the end of the quarter. Active users showed minor fluctuations, starting at 314.8K and ending at 290.5K.
For more insights and detailed data, visit Sensor Tower.